![]() ![]() ![]() The team at Kerberos have expressed that they are, as stated above, quite willing to provide tools for modding SotS to the public and encourage modding by the community.įor all the things that make a ship a ship and a race a race, modders have been given access to that stuff.Īs for tearing into the guts of the engine so that ships can pick up planets and roll them around the map - more power to you if you can pull it off. It is important to note that the availability of modding tools for Sword of the Stars is publisher–dependant. Martin "Mecron" Cirulis, Lead Designer, CEOīe assured that when I and the other SotS programmers have more time we will be happy to provide direct support for anyone who wishes to get down and dirty with the real modding. There's a lot of room for people to tailor the game to reflect whatever they like, and I would love to see it." "I, and the rest of the team agrees, don't think we've seen enough 4X modding. ![]() I can tell you, Treasure Planet was all ready for hot modding action though." "I rambled about it on Penny Arcade, but that's the short version. "We've always felt this way and have always kept this in mind – on our last two titles, it wasn't our call on the first (plus the engine we were working with wasn't designed with easy modding in mind) and the second, Disney was initially curious about the prospect (there was a lot of pondering new things there, at the time), but ultimately they passed as the idea of players creating anything they wanted using a Disney product was a whole can of worms they didn't want to get into." Kerberos Productions encourages player mods. ![]()
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